Round by round Select a round for its kill feed, economy and spike events.
Elimination Spike detonated Spike defused Time expiredRound replay Step through each kill, plant and defuse to see where every player stood. Positions are only recorded at these moments, so nothing is shown in between.
Alive Killer Victim Earlier deathKill and death map Where kills were made and where players died across the match.
Both Kills Deaths
Player All players 鄭 有 成 (Yoru) 閻王不嫌鬼痩 (Sova) 賜我一把斬斷過去的劍 (Jett) 不可一世 (Clove) kane (Chamber) d1e y0ung anyw4y (Sova) 殲 saucee (Clove) BinyX (Chamber) 涛涛涛涛涛涛涛涛涛涛涛涛涛涛涛涛 (Phoenix) 易汇森 (Neon) Economy Team loadout value per round. Filled bars won the round.
Blue team Red team Lost roundRounds played and won by buy type for each team Buy type Blue team rounds Blue team won Red team rounds Red team won Pistol Rounds 1 and 13 2 1 2 1 Eco Under 5k team loadout 1 1 0 0 Semi-eco 5k – 10k 0 0 2 0 Semi-buy 10k – 20k 2 2 8 0 Full buy 20k and over 10 9 3 1
Round breakdown Rounds won on attack and defence, overall and by buy type.
Blue teamRounds won by Blue team on attack and defence, by buy type Rounds Attack Defence All rounds 100% 3 of 3 83% 10 of 12 Pistol 100% 1 of 1 0% 0 of 1 Eco — 0 of 0 100% 1 of 1 Semi-buy 100% 2 of 2 — 0 of 0 Full buy — 0 of 0 90% 9 of 10
Red teamRounds won by Red team on attack and defence, by buy type Rounds Attack Defence All rounds 17% 2 of 12 0% 0 of 3 Pistol 100% 1 of 1 0% 0 of 1 Semi-eco 0% 0 of 1 0% 0 of 1 Semi-buy 0% 0 of 7 0% 0 of 1 Full buy 33% 1 of 3 — 0 of 0