Scoreboard Sorted by average combat score. FK / FD are first kills and deaths, MK counts rounds with three or more kills.
Red team scoreboard, sorted by average combat score Player ACS K D A +/− K/D ADR HS% KAST FK FD MK Plants Rikuツ#Patt Raze · Gold 3 MVP 384 22 13 4 +9 1.69 235 17% 81% 4 2 4 0 MDNS#0773 Fade · Gold 3 261 14 8 10 +6 1.75 187 31% 94% 1 1 1 1 Party 1, 3 players ISUCKTOESFORFREE#dewi Iso · Platinum 1 259 16 11 6 +5 1.45 189 28% 88% 3 1 1 0 Party 1, 3 players Too High To Care#69420 Gekko · Gold 2 214 13 8 7 +5 1.63 136 13% 75% 2 0 2 10 Party 1, 3 players peace#RAH Clove · Gold 3 184 12 11 6 +1 1.09 98 15% 75% 1 1 2 0 Team total 261 77 51 33 +26 1.51 169 21% 83% 11 5 10 11
Blue team scoreboard, sorted by average combat score Player ACS K D A +/− K/D ADR HS% KAST FK FD MK Plants Party 2, 2 players Pure#6049 Gekko · Gold 1 Team MVP 239 11 15 4 -4 0.73 161 31% 75% 1 4 1 1 Party 2, 2 players Simply Lovely#Flick Jett · Gold 3 199 12 13 1 -1 0.92 134 42% 69% 2 3 0 0 Party 3, 3 players ardabroya#6783 Reyna · Platinum 1 185 10 16 1 -6 0.63 132 40% 56% 1 1 0 0 Party 3, 3 players I slit for him#911 Sage · Platinum 1 181 9 16 5 -7 0.56 119 18% 69% 1 2 0 2 Party 3, 3 players Klarrebarre#3978 Clove · Gold 3 144 8 17 3 -9 0.47 100 36% 44% 0 1 1 0 Team total 190 50 77 14 -27 0.65 129 33% 63% 5 11 2 3
Round by round Select a round for its kill feed, economy and spike events.
Elimination Spike detonated Spike defused Time expiredRound replay Step through each kill, plant and defuse to see where every player stood. Positions are only recorded at these moments, so nothing is shown in between.
Alive Killer Victim Earlier deathKill and death map Where kills were made and where players died across the match.
Both Kills Deaths
Player All players Rikuツ (Raze) MDNS (Fade) ISUCKTOESFORFREE (Iso) Too High To Care (Gekko) peace (Clove) Pure (Gekko) Simply Lovely (Jett) ardabroya (Reyna) I slit for him (Sage) Klarrebarre (Clove) Economy Team loadout value per round. Filled bars won the round.
Blue team Red team Lost roundRounds played and won by buy type for each team Buy type Blue team rounds Blue team won Red team rounds Red team won Pistol Rounds 1 and 13 2 0 2 2 Eco Under 5k team loadout 1 0 0 0 Semi-eco 5k – 10k 3 1 0 0 Semi-buy 10k – 20k 8 2 6 4 Full buy 20k and over 2 0 8 7
Round breakdown Rounds won on attack and defence, overall and by buy type.
Blue teamRounds won by Blue team on attack and defence, by buy type Rounds Attack Defence All rounds 25% 1 of 4 17% 2 of 12 Pistol 0% 0 of 1 0% 0 of 1 Eco — 0 of 0 0% 0 of 1 Semi-eco 0% 0 of 1 50% 1 of 2 Semi-buy 100% 1 of 1 14% 1 of 7 Full buy 0% 0 of 1 0% 0 of 1
Red teamRounds won by Red team on attack and defence, by buy type Rounds Attack Defence All rounds 83% 10 of 12 75% 3 of 4 Pistol 100% 1 of 1 100% 1 of 1 Semi-buy 67% 2 of 3 67% 2 of 3 Full buy 88% 7 of 8 — 0 of 0