Round 1
Red team winElimination · Red team attacking- 0:18
沐玄音First blood
killed
剣持刀也 - 0:22
gaowan+ 히히발사
HSkilled
槍在手 孫安佐 - 0:45
히히발사
killed
peek and kill - 0:47
히히발사
HSkilled
CivalRoma - 0:59
gaowan
HSkilled
DFM B0NGM3N - Spike planted by 쓱쓱무빙 (Sage) at 0:30

Final score: Blue team 2 and Red team 13. Victory for Red team.
Sorted by average combat score. FK / FD are first kills and deaths, MK counts rounds with three or more kills.
Avg rank Unranked Team ACS 18149 kills
| Player | ACS | K | D | A | +/− | K/D | ADR | HS% | KAST | FK | FD | MK | Plants |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Party 1, 2 players | 319 | 18 | 5 | 1 | +13 | 3.60 | 218 | 21% | 87% | 0 | 2 | 3 | 1 |
| Party 2, 3 players | 263 | 15 | 8 | 8 | +7 | 1.88 | 160 | 20% | 80% | 0 | 0 | 2 | 0 |
| Party 1, 2 players | 159 | 9 | 9 | 1 | 0 | 1.00 | 96 | 30% | 80% | 1 | 2 | 0 | 0 |
| Party 2, 3 players | 108 | 6 | 5 | 3 | +1 | 1.20 | 69 | 28% | 73% | 1 | 2 | 1 | 5 |
| Party 2, 3 players | 55 | 1 | 9 | 5 | -8 | 0.11 | 43 | 6% | 60% | 1 | 2 | 0 | 1 |
| Team total | 181 | 49 | 36 | 18 | +13 | 1.36 | 117 | 21% | 76% | 3 | 8 | 6 | 7 |
Avg rank Unranked Team ACS 14836 kills
| Player | ACS | K | D | A | +/− | K/D | ADR | HS% | KAST | FK | FD | MK | Plants |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 248 | 13 | 11 | 5 | +2 | 1.18 | 156 | 58% | 87% | 3 | 0 | 0 | 0 | |
| Party 3, 4 players | 189 | 10 | 10 | 4 | 0 | 1.00 | 123 | 21% | 80% | 0 | 0 | 2 | 0 |
| Party 3, 4 players | 177 | 9 | 9 | 2 | 0 | 1.00 | 107 | 27% | 80% | 3 | 0 | 0 | 0 |
| Party 3, 4 players | 77 | 2 | 10 | 3 | -8 | 0.20 | 56 | 9% | 60% | 2 | 3 | 0 | 0 |
| Party 3, 4 players | 50 | 2 | 9 | 2 | -7 | 0.22 | 38 | 30% | 60% | 0 | 0 | 0 | 0 |
| Team total | 148 | 36 | 49 | 16 | -13 | 0.73 | 96 | 29% | 73% | 8 | 3 | 2 | 0 |
Select a round for its kill feed, economy and spike events.
Step through each kill, plant and defuse to see where every player stood. Positions are only recorded at these moments, so nothing is shown in between.
Step 1 of 6
Where kills were made and where players died across the match.
Team loadout value per round. Filled bars won the round.
| Buy type | Blue team rounds | Blue team won | Red team rounds | Red team won |
|---|---|---|---|---|
| PistolRounds 1 and 13 | 2 | 0 | 2 | 2 |
| EcoUnder 5k team loadout | 4 | 0 | 3 | 3 |
| Semi-eco5k – 10k | 0 | 0 | 0 | 0 |
| Semi-buy10k – 20k | 5 | 1 | 3 | 2 |
| Full buy20k and over | 4 | 1 | 7 | 6 |
Rounds won on attack and defence, overall and by buy type.
| Rounds | Attack | Defence |
|---|---|---|
| All rounds | 0%0 of 3 | 17%2 of 12 |
| Pistol | 0%0 of 1 | 0%0 of 1 |
| Eco | 0%0 of 2 | 0%0 of 2 |
| Semi-buy | —0 of 0 | 20%1 of 5 |
| Full buy | —0 of 0 | 25%1 of 4 |
| Rounds | Attack | Defence |
|---|---|---|
| All rounds | 83%10 of 12 | 100%3 of 3 |
| Pistol | 100%1 of 1 | 100%1 of 1 |
| Eco | 100%1 of 1 | 100%2 of 2 |
| Semi-buy | 67%2 of 3 | —0 of 0 |
| Full buy | 86%6 of 7 | —0 of 0 |
Multi-kills, clutches, entry duels, trades and where shots landed.
1v2 won in round 8
1v2 won in round 4
Kills each Blue player got on each Red player, then the reverse. Brighter cells mark the one-sided duels.
| 2 kills and 5 deaths | 3 kills and 5 deaths | 2 kills and 0 deaths | 2 kills and 1 death | 4 kills and 0 deaths | |
| 1 kill and 3 deaths | 2 kills and 2 deaths | 4 kills and 3 deaths | 1 kill and 2 deaths | 2 kills and 0 deaths | |
| 2 kills and 2 deaths | 3 kills and 3 deaths | 2 kills and 3 deaths | 1 kill and 1 death | 1 kill and 0 deaths | |
| 0 kills and 5 deaths | 0 kills and 0 deaths | 0 kills and 3 deaths | 1 kill and 1 death | 1 kill and 1 death | |
| 0 kills and 3 deaths | 0 kills and 5 deaths | 1 kill and 0 deaths | 0 kills and 1 death | 1 kill and 0 deaths |