Scoreboard Sorted by average combat score. FK / FD are first kills and deaths, MK counts rounds with three or more kills.
Blue team scoreboard, sorted by average combat score Player ACS K D A +/− K/D ADR HS% KAST FK FD MK Plants Party 1, 2 players OG Anubatayo#wanzy Clove · Immortal 3 MVP 331 21 11 6 +10 1.91 273 51% 75% 1 1 2 0 Party 2, 2 players Lightning#LFTtt Cypher · Radiant → , now Immortal 3, 569 RR 331 20 8 7 +12 2.50 214 37% 81% 2 1 1 0 抖瓦第一颜TryTryz#0104 Neon · Immortal 3 254 15 10 4 +5 1.50 144 13% 81% 4 2 1 0 Party 1, 2 players Kronos#0728 Fade · Immortal 3 170 10 10 5 0 1.00 110 63% 94% 0 0 0 3 Party 2, 2 players bme d#bea Waylay · Immortal 3 164 8 10 3 -2 0.80 115 26% 75% 4 1 0 0 Team total 250 74 49 25 +25 1.51 171 38% 81% 11 5 4 3
Red team scoreboard, sorted by average combat score Player ACS K D A +/− K/D ADR HS% KAST FK FD MK Plants 抖音huane#xxx Fade · Immortal 1 Team MVP 268 15 14 2 +1 1.07 175 43% 81% 0 0 2 3 Party 3, 2 players JDG Yuicaw#220 Chamber · Radiant 266 16 15 1 +1 1.07 152 45% 69% 3 3 0 0 Party 4, 2 players HyEonXuN#HJW Neon · Immortal 3 130 6 15 4 -9 0.40 91 20% 75% 1 3 0 0 Party 3, 2 players Freeman#TYLOO Waylay · Radiant → , now Immortal 3, 576 RR 128 7 15 6 -8 0.47 71 33% 69% 1 3 0 0 Party 4, 2 players XD Ve1vet#2007 Clove · Immortal 3 109 5 15 4 -10 0.33 90 10% 69% 0 2 0 2 Team total 180 49 74 17 -25 0.66 116 30% 73% 5 11 2 5
Round by round Select a round for its kill feed, economy and spike events.
Elimination Spike detonated Spike defused Time expiredRound replay Step through each kill, plant and defuse to see where every player stood. Positions are only recorded at these moments, so nothing is shown in between.
Alive Killer Victim Earlier deathKill and death map Where kills were made and where players died across the match.
Both Kills Deaths
Player All players OG Anubatayo (Clove) Lightning (Cypher) 抖瓦第一颜TryTryz (Neon) Kronos (Fade) bme d (Waylay) 抖音huane (Fade) JDG Yuicaw (Chamber) HyEonXuN (Neon) Freeman (Waylay) XD Ve1vet (Clove) Economy Team loadout value per round. Filled bars won the round.
Blue team Red team Lost roundRounds played and won by buy type for each team Buy type Blue team rounds Blue team won Red team rounds Red team won Pistol Rounds 1 and 13 2 1 2 1 Eco Under 5k team loadout 1 1 0 0 Semi-eco 5k – 10k 1 1 3 1 Semi-buy 10k – 20k 3 2 9 1 Full buy 20k and over 9 8 2 0
Round breakdown Rounds won on attack and defence, overall and by buy type.
Blue teamRounds won by Blue team on attack and defence, by buy type Rounds Attack Defence All rounds 75% 3 of 4 83% 10 of 12 Pistol 100% 1 of 1 0% 0 of 1 Eco — 0 of 0 100% 1 of 1 Semi-eco 100% 1 of 1 — 0 of 0 Semi-buy 50% 1 of 2 100% 1 of 1 Full buy — 0 of 0 89% 8 of 9
Red teamRounds won by Red team on attack and defence, by buy type Rounds Attack Defence All rounds 17% 2 of 12 25% 1 of 4 Pistol 100% 1 of 1 0% 0 of 1 Semi-eco 0% 0 of 2 100% 1 of 1 Semi-buy 14% 1 of 7 0% 0 of 2 Full buy 0% 0 of 2 — 0 of 0