Scoreboard Sorted by average combat score. FK / FD are first kills and deaths, MK counts rounds with three or more kills.
Red team scoreboard, sorted by average combat score Player ACS K D A +/− K/D ADR HS% KAST FK FD MK Plants Party 1, 2 players Michel#cat Raze · Radiant MVP 379 22 7 2 +15 3.14 237 26% 94% 4 1 5 0 Party 1, 2 players SZK Perez#SEV Viper · Immortal 3 240 15 8 2 +7 1.88 178 32% 75% 1 1 1 0 Party 2, 2 players RaijiNN#孤狼夜 Clove · Immortal 3 233 14 10 6 +4 1.40 161 50% 88% 2 2 1 3 RaNE#Deva Fade · Immortal 1 227 13 10 4 +3 1.30 146 34% 94% 2 2 1 4 Party 2, 2 players MommyGimmeUppies#REZ Vyse · Radiant 151 8 7 4 +1 1.14 97 21% 81% 1 0 0 3 Team total 246 72 42 18 +30 1.71 164 33% 86% 10 6 8 10
Blue team scoreboard, sorted by average combat score Player ACS K D A +/− K/D ADR HS% KAST FK FD MK Plants Party 3, 2 players afliction#UBSSJ Jett · Immortal 3 Team MVP 212 11 14 1 -3 0.79 137 23% 69% 3 3 1 0 Party 4, 2 players Yellow flash#AWP Neon · Radiant 191 10 14 4 -4 0.71 143 31% 63% 2 3 1 0 Party 3, 2 players panazinho#444 Clove · Immortal 3 154 8 16 3 -8 0.50 107 32% 69% 0 0 0 0 Party 4, 2 players secret santa#masia Fade · Radiant 124 7 14 2 -7 0.50 88 33% 50% 0 0 1 0 Overland#BANG Chamber · Immortal 3 105 6 14 0 -8 0.43 87 13% 38% 1 4 0 0 Team total 157 42 72 10 -30 0.58 112 26% 58% 6 10 3 0
Round by round Select a round for its kill feed, economy and spike events.
Elimination Spike detonated Spike defused Time expiredRound replay Step through each kill, plant and defuse to see where every player stood. Positions are only recorded at these moments, so nothing is shown in between.
Alive Killer Victim Earlier deathKill and death map Where kills were made and where players died across the match.
Both Kills Deaths
Player All players Michel (Raze) SZK Perez (Viper) RaijiNN (Clove) RaNE (Fade) MommyGimmeUppies (Vyse) afliction (Jett) Yellow flash (Neon) panazinho (Clove) secret santa (Fade) Overland (Chamber) Economy Team loadout value per round. Filled bars won the round.
Blue team Red team Lost roundRounds played and won by buy type for each team Buy type Blue team rounds Blue team won Red team rounds Red team won Pistol Rounds 1 and 13 2 1 2 1 Eco Under 5k team loadout 0 0 1 0 Semi-eco 5k – 10k 1 0 0 0 Semi-buy 10k – 20k 11 2 4 3 Full buy 20k and over 2 0 9 9
Round breakdown Rounds won on attack and defence, overall and by buy type.
Blue teamRounds won by Blue team on attack and defence, by buy type Rounds Attack Defence All rounds 25% 1 of 4 17% 2 of 12 Pistol 0% 0 of 1 100% 1 of 1 Semi-eco 0% 0 of 1 — 0 of 0 Semi-buy 100% 1 of 1 10% 1 of 10 Full buy 0% 0 of 1 0% 0 of 1
Red teamRounds won by Red team on attack and defence, by buy type Rounds Attack Defence All rounds 83% 10 of 12 75% 3 of 4 Pistol 0% 0 of 1 100% 1 of 1 Eco 0% 0 of 1 — 0 of 0 Semi-buy 100% 1 of 1 67% 2 of 3 Full buy 100% 9 of 9 — 0 of 0